Version 2.7 - 08 / 02 / 2022 - Migration from .NET 4.5 to .NET 4.6.1
Proficiencies to seperate table
Changed the select list of armors in Forge Combo Editor to include Elites (for future)
Formatted Select Lists (in most places) for Weapons, Armor, Jewelry
Changed fonts
Merged 4 Map renderers(/Room/Map, /Room/ZoneMap, /Admin/ZoneGenerator) into 1 (/shared/RenderMap) that is partiallyrendered
Replaced old Desert Treasures
Restricted spell nerf to first 3 parameters of attack spells (fixing bug of int parsing 4th parameter in battle)
Fixed many errors arising from automatic run of Custom Tool in .designer.cs files
Installed VS 16.11.9, .NET 4.6.1 (4.5 no longer supported) and the Targetting Toolset
Version 2.6 - 19 / 01 / 2022 - Delegatin of Inventory to Table
More info about bonuses and buffs in Menu->Guild + Bonuses
Spells Score will not include skills any more (Wall of Spells, Dwarven Village, Menu->Score)
Performance: Vitals only loads a few fields now, Encumbrance cached until Add/Subract-Weight
Performance: ChatRefresh only loads CurrentChatroom now
More Performance: Caching of RaceData
Moved all inventory content of characters to InventoryTableT
Mages get 20% mana bonus at Guild Rank 2
House: Kitchen has Proficiency used for success chance (Cooking, Baking, Grilling)
Added checks for SkillIncrease MaxLevel (Abuse by manipulated request)
Version 2.5 - 15 / 12 / 2021 - Balance
Changed the way one gains proficiency for alignment (it could not work)
Worked on Weight display in Menu->Score
Version 2.5 - 15 / 12 / 2021 - Balance
Added Caching for Races and (equipped)WeaponType (these were always queried in GetCharacter()
Fixed all the Cache problems for Rooms, GameSettings
Undid the Join of Repository DataContexts
Got movement speed down to 0.33s from 0.8s
Removed Transaction for MiniMap
Stored UserSettings in Session
Added RoomCache
Performance?: All directly game-related Repositories now use ONE joined GameDataContext instead of individual (generic, trivial) DataContexts
Changed Spell Accuracy values
Played with Elites, work on balancing Armors
Version 2.4 - 02 / 12 / 2021 - New Stuff
BG and CM gold, exp buffs after completion!
Made the Weapon Type Modifiers scalable and adminable
Version 2.3.5 - 15 / 09 / 2021 - Housing!
Temple Altar will require a Rune. TODO: Add "Rune of Fire" etc. to Misc
These runes drop with 1 / 2500 from all mobs with alignment
Version 2.3.5 - 12 / 08 / 2021 - Creature Classes
Optimized Creatures List: dont want to count inactive Quests (BG)
For now can just set it in the creature editor, displayed in Area+Creatures view
Version 2.3.4 - 11 / 07 / 2021 - Housing!
Replaced the none-substring-safe CountInventoryItem() by a new function
ALl Out Attack option rmeoved
Tested Housing with Kitchen, Silo, so Real Estates can be added
Fixed Rental Shop so negative amounts wont happen (date was 1.1.0000)
Version 2.3.3 - 05 / 06 / 2021 - Adjustments for new Armors, more Checks
Worked on Designer:Creatures list. TODO: Deactivate the junk creatures
Add spells for Cooking,Baking,Grilling,Mixing. Add thse scrolls to a shop.
Food gets 2 properties added: ManaAmount and StaminaAmount to make differentiation possible (food from house kitchen: soup, pie and grilled stuff)
ForgeHint Donations as discussed on discord
Skills must be trained in the new room type SkillTrainingCenter (add such a room in town, test it). Exp cost determined by Int + Dex (spells and scrolls = int + wis).
Changes to Mining to involve proficiency, need equipped weapon = Mining Pickaxe (add weapon: type Pickaxe, put it into some shop), added Misc:Solid Rock
Add spells for Digging (Add Weapon of type Shovel) and Woodcutting (equip weapon type Axe), add these tools to some shop(s), also add scrolls for the skills in some shop(s) or as Loot
Edit rooms in forests to type = Forest, Data = 0,1
Edit rooms at beach / lake gala to type = Hole, Data = 0,1
Add Misc Items: Sand, Clay, Construction Wood, Kindling, Solid Rock, (Coal, Gravel, Iron Ore, Lime...)
Mods can clear only none-news chat / Admins can clear news
Room type/data Checks for Portal, Limbo, Mine, SpellTraining,SpellRemoval, Forge
Checks Battle: Have they actually learned/trained the spell/scroll to the level it was casted?
Charname alphanumeric and ._ with length (4-24)
Username length <= 64
Split up Game Settings
Replaced old BG armor rewards by new ones, also village armors, and lowered chances for these
Checks Item Bank: Could withdraw more than present.
Fixed Bug: Learning scrolls did not work
Re-scaled the CM and BG rewards
Fixed Bug: it did not delete active or completed quests when leaving guilds
Macrocheck Enforcements (kick when failed, counter)
Checks Shops: Purchasing items from shops that are not sold there (Purchase)
Checks Shops: Purchasing, selling, asking for price on inactive items
Checks TrainSpellRequest(): Training spells when they have no scroll for it
Checks Train10SpellRequest() Only when its trained first
Checks AcceptQuest(): Signing up for quests when there are reasons they cannot
Checks ClickSomething(): Click SOmething when not in the room where its presented
Checked Functions: TrainAjax(),
Version 2.3.1 - 07 / 05 / 2021 - Forge Hints
Yeah, it was too stubborn. The hints are triggered straight when dropping an item now, chance is 1 / ID of Item.
Version 2.3 - 16 / 04 / 2021 - Versioning
Changed WS Restriction for Trades: the values for items are taken from admin setting now: WS_RESTR_item_name
Battle for mages code was split into two parts: In case the game setting GAME_VERSION is >= 3.0, mage damage is reduced and mage weapon damage is included
Added code for the new Mythril forges (Admantium, Mirage,Supreme)
Entering the guild didnt work cause it was still "StaffMasters" (fighters sub guild) in some code
Imbue weapons at temple alter (move these rooms to deadends of maze)
Version 2.2.3 - 19 / 11 / 2020 - Armor Updates
Made the Halloween Event a general event that Admins can trigger
Quests requiring progression of Proficiency now start counting at 0 instead of current Proficiency value
Mythril Armors: Added Adamantium, Mirage and Aesiric (Fighters, Thieves, Mages)
Guild Restriction on Armors
Version 2.2.2 - 22 / 10 / 2020 - Badges
Temple Altar lets you imbue your weapon with alignment - relevant for Offense, esp. Guardians
Condensed buff display for attack buffs
Added Badges obtained from Adventurer that enable Zone Teleports and Buffs
Added "Loading..." indicator icons that appear when doing actions with KB
Spells without alignment (Magic Arrow) get the Intelligence stat as grope now
Code for Halloween!
Fatigue = 0 lets you move slowly now, even if not in shilla town
Character and Account 'treatment' functions
Mythril Bascinet drop
Version 2.2.1 - 22 / 08 / 2020 - Various
Rangers Subguild moved to Thieves Mainguild
Discard Miscs
Guilds Overview
Version 2.2 - 16 / 07 / 2020 - Imbuing
Rewrote WallScore List (wall of flames)
Added Bonuses for all Spec. Guilds' last Rank (+6% accuracy for fighters)
Code for Temples and GuildShrines
Version 2.1.6 - 01 / 07 / 2020 - New Weapons
Weapons: we can have 2 weapons with same name now - if one of them is active it will fetch that one (mining)
Option to define your own shortcut keys
When Cancelling a trade at a trader - you will not get the item back
ForeCombo: + Gem, Food
Room type TreasureChest introduced
Code for the SpearMasters bonuses added (using weapon type Spear)
Evilly Hiding the important Weapons Data from players (info)
Version 2.1.5 - 26 / 06 / 2020 - Fixing Mages
Menu Armor/Jewelry layout+funcs
Admin event tools
Zones / Creatures shows only rough creature stats now
Forge only acceptyy supreme mythrils now.
Dwarven Stronghold access formula changed.
Mining: Drops should go to the floor now.
Members of the Mages Guild have zero grope of Attacking with a normal weapon
Being member of a different guild than Mana Weaponeers also resets the grope damage when attacking with Mana Weapons.
Buff Spells timers stack up
Done: move the Magic Shield (%) from Water guild to Mages guild with this update
Version 2.1.4 - 02 / 06 / 2020 - Various
Train x10
Map Generator (for testing)
Macro Checks
KB shortcuts
Added BG pattern for Swamp zone
Added code for effects of Pierced Bracelet
Version 2.1.3 - 21 / 02 / 2020 - Usability
Added quest info: tell requirements for currently unavailable quests in spot
Fixed Mahes grope for Air and Earth
Added +10 button for spell training
Added new spells to Proficiency Room
Added Option Show Attack Button for Mages
Version 2.1.2 - 09 / 02 / 2020 - Bugfixing
Quest data for proficiency conflicted with the old static quest data containing ':'
Updated the proficiency categories for the P-room
Quest type Check-Stat allow any proficiency
Scrolls as rewards were not given...
Proficiency Rank Cone of Ice for Quest type Check-Stat added.
Mana Usage has to be rounded up now.
Version 2.1.1 - 30 / 01 / 2020 - Bugfixing
Added Spell Remover and Ring Uncurse functionality
Exp put into a spell is counted from now on - on first time training it is estimated
Enabled Proficiencies
Invisibility Ring gets cursed on equipping (Weight curse and grope reduction)
Scrolls get lost on death (but are not required to cast normal spells)
Really had trouble getting the Inventory functions into shape, added alternative funcs for use with Proficiencies.
In the meanwhile, the other specialized Mage guilds were founded and spells got added.
Version 2.1.0 - 20 / 01 / 2020 - No more Genders!
Gender does not affect Traning cost any more
Majorly changed exp and gold cost of spells,
added many fire spells, 1 general attack spell (magic arrow) and a defense spell also for none casters
Version 2.0.0 - 20 / 01 / 2020 - Mages Evolution!
To Edit: Remove old Staff guild and old staffs!
Players below WS 200 cant attack Town Guards
Added support for the 4 Elementary Caster Spec Guilds:
StaffControllers, //(water)
TomeHolders, // fire
WandWielders, // earth
OrbMasters // air
Check the Pinned message on DIscord for Details. ManaWeaponeers stay in the Mages domain for now but are not considered real 'casters'.
They still use Int, Wis, Cha as attack stats, so with the changes to Mages (using Int + Wis/Cha/Con/Str) some Mages can try to be hybrids occasionally.
Added support for corresponding 4 Weapon Types: Sphere, Tome, Wand, Orb
Added guild bonuses for these 4 classes
Using the former Spell field Scroll Name for Guild now (scroll name will now always be Scroll of [spell name]).
This is now checked when buying scrolls.
When Leaving Guild, you lose all Guild Quests and Spells.
Learned Proficiencies do get applied (check the proficiency room for details on HOW)
Version 1.7.0 - 10 / 01 / 2020 - Various
Flying Buff. Bug fixed where the Race Buff got removed when eating pegasus wing.
Multiple Quest prereq. quests
Fixed Graveyard not to display results from Consider - haha, beta time!
Added the staff chat channel command /s, former /b becomes /c. /b is now Anonymous Broadcast
Code for Traders to see what a player sent to others (that hasnt been taken yet)
Code for Ice Palace Mimic
Excluded Self from Traders Recipient Lists
Initial Item bank capacity = 5, extendable to max 20, 1 trunk gives 5 slots
Moved Enchantments and Proficiencies from Menu to rooms
Version 1.6.9 - 04 / 01 / 2020 - Shilla Mobile
Timer for Room Types added
Events Overview added
Cookie Monster Event
Mobile View (responsive design and crap)
Fixed CONSIDER again
KillHistory didnt count correctly. Data reset.
Version 1.6.8 - 27 / 12 / 2019 - The Guardians
The only items you keep when dieing will be the 4 elemental keys, you will need them later
Coding for Guardian Alignments
Fixes for MiniMap
Various minor fixes
Version 1.6.7 - 20 / 12 / 2019 - Various Changes
Using Charisma without Buffs for determining item prices, otherwise stupid expoits possible
Inserted 5 rental items
Fixed some things for Limbo
Traders WS Restrictions
Version 1.6.6 - 20 / 12 / 2019 - The Bored Guard
Event: The Bored Guard
Wandering Provisioner (Glacier)
Im getting really annoyed having to edit 20 texts for a new shop.
1. We will merge singular and plural forms, for example:
MsgItemsSoldToPlayer: Items Purchased. Thanks..., just put Item(s) Purchased. Thanks... in the singular MsgItemSoldToPlayer field instead.
2.Besides that: We may leave all fields empty when you edit a shop - in that case it will apply the default text that we can edit in Game Phrases and Colors!
Fixed Bug in Boss fights: current Creature HP was taken from playerData instead of room!
Fun in Whirlpool-preps
Had to reorganize the buffs to make a user-friendly display like "+50%" possible.
Include Spell simulation in Consider again
Xmas Event preparations
Version 1.6.5 - 15 / 12 / 2019 - Group Fights
Fixed Bug: item selling
With Additional Styles On, Menu will display Icons for actions like equip, unequip, discard
Had to adjust parts of old layout in order to remove ALl-Out option on bosses
Creature Health data type int->bigint
Version 1.6.4 - 13 / 12 / 2019 - Boss Fights
Added more code for group kills
Changed the display for Mana- and FatigueUseBonus from -0.05% to 5%
Bug Fixing for desert
Fixed a little bug with weight mod when picking up items
Fixed Bugs in Shop Designer (edit image)
Multi player battles
Desert effects
Designers: new texts
Version 1.6.3 - 09 / 12 / 2019 - Private Messages
Chattier Chat
Add Item Bank Slots
MiscItems Forgeable
Private Messaging
Change: Equip Weapon requiring Stats including Enchantments
Battle Parameters Display for Attack (Menu->Weapons and Cast (Set Default Attack Spell)
Version 1.6.2 - 06 / 12 / 2019 - Game Stuff
Added code for the Rental Shop
Transformed Chat to AJAX
Fixed bug in battle random evade
Added all Desert Treasures
Quest Reward Choice
Admin Settting for Drop Timers
Version 1.6.1 - 30 / 11 / 2019 - Not much!
Bugfixing
Hiding Mini map in maze...
Add Scrolls to Lootbags (Fire Storm for Deathangel). These Spells consume a scroll when used. Trained like normal spells, slightly more powerful. mroe mana usage.
Speeded up Zones Overview
Re-coded Guard attacks in villages
Menu layout
Version 1.6.0 - 24 / 11 / 2019 - Storage Update, Random Quests
I made the mapper more intelligent! WHen it draws a spot, it will use Zone- and Room-Type colors if it already knows them.
If not, it will use a default value and also Create a new Designer setting for that Zone / Room-Type (only if room type is a simple one).
This means: While you create a new zone and look at it,
you will find a new variable in the Phrases and Color section of the Designer tool for it that you can adjust.
Changed the way the mapper traverses an area: So far it used a stack. That means it explores a room, draws it and puts all connections going out from it onto the stack.
It would then take the top element of the stack to draw next. This method has been drawing long paths (northly) first, before exploring the area around the starting point.
Im now using a Queue instead. This means it will first discover the area next to the starting room before going into depth - Great plains still not looking perfect ;)
Extended the Amount field for Quest Rewards
Moved the Editor for certain game settings to designer section: Game Phrases and Colors. The list of variables will dynamically extend, so have a look at it once in a while.
Added an admin chat command /a so they can make announcements that will also be seen in the news on login page
Creatures attack spontaniously (excluding shilla town) after a timeout (admin setting)
Creatures Attack (room type + zone property)
Included Quest Points in WS
Random Quests...
Storage Update with a maximum number of slots, Choose amount to Withdraw
Volcano Shapes implemented ( Type = Shape, Data = Area:Level:ShapeNum:RoomNum )
Version 1.5.7 - 11 / 11 / 2019 - More Guilds, Various
Added an Admin view where you can edit many Battle Texts and all Colors
Technical movearounds for AdditionalStyles
Fixed bug where you couldnt enter shops
Recoded item-equipping, pm me if anybugs
Started implementing specialized Guilds (Rangers). use Type = Guild2
Implemented Trinket Exchange
Map: predefined colors for room types
Improvements to Zones List and Overview
Option to define buttons color
Changed Mana usage formula
Version 1.5.6 - 07 / 11 / 2019 - Item Pricing II
Enlarged Presentation text field for Quests
Added RequirementToPass Guild and Guild2
Item Min Value (buying) = square root of value, items max sales value = min value / 2
Exception: Food: HowMuchToBuy = Value / 2 (no charisma), HowMuchToSell = Value / 4.
Improved the Map: Layout Option also affetcs designer maps now,
Tester Option makes drawing order visible (otherwise RoomID for designers)
Big Data: Extended fields to Big Integer (-9223372036854775808 through 9223372036854775807): Value fields of all bought items, Spell Level: expToTrain, Characters: Gold, Bank
Version 1.5.5 - 06 / 11 / 2019 - Item Pricing
Item Prices:We handle food prices differently than all other types. We dont divide by charisma
you pay 50% of value and you sell for 25% of it. then it works like before
For other items Value is divided by Charisma, and there is some low min value
and for selling also a maxValue which is half of minValue
square root of value is taken for those
so should also be the same as before
Trader Bob wont trade Misc Items
Item Pricing: Changed 2 things: 1. MinValue does not count at all anymore. Instead a Min Value / 10k for buying is used (as cap for Value / Charisma).
2. For Selling a max Value of 20k is used, compared to Value / CHarisma again
Avatar images for some Races, and visibility of other chars on the map (do we like that?)
Changed a lot in the Traders code, howMany was wrong - pls test
Added a login option without music
Fixed: Creature Groups diplayed wrong rooms
Version 1.5.4 - 03 / 11 / 2019 - More Music
Fixed a bug In Creature Edit where it displayed wrong items in loot bags
Made the Food and Spell selectors remember last actions
Added a button to storage Deposit Half
Fixed Accuracy
Music for Zones!
Fixed bugs in the Editors for Creature Groups and Loot Bags
Optional different rendering method for the Map
Version 1.5.3 - 31 / 10 / 2019 - Guilds, Elves and Weapons
Implemeted Critical Hits for Attacking
Placed some Guild output in Menu->Misc
Added support for Weapon total damage , accuracy and crit bonuses (see Misc)
Guilds: The beach quest is prerequesite to join, not the King quest). One day wait time to leave and also to join another (similar as temples)
Guilds: First quest has to use the Guild field. Following quests build up on each other. Use GuildRank with value 1 as reward to increase the Rank by 1. You dont have to add the benefits of the Rank as Reward, this gets hard-coded with the rank.
Weapons got a new field for Type. Please add it to our existing weaposn allthough its optional atm.
Weapons got a new (optional) field Critical Hit Rate
Quests got 2 new fields: Guild and Prerequesite Stats to mess with
Added support to identify creature as Elf when KilledElf is in the creatures Script field
Added support for the RequirementToPass for Elven Village widh Data: SpecialCharisma:Value (checks that character has Value - 2 times ElvesKilled Charisma)
Started with the Guilds today. So many implications!
Worked on the Alignment Temple again. You should try!
Pegasus Wing picked up should trigger CanFly enchantment as long as in inventory
Version 1.5.2 - 28 / 10 / 2019 - Graphics
Icon Set Option
Icon Set Option
Preparation for Mana Barrier and Energy Shield
Graphics (optional styles)
Changed Mana usage formula for attack spells
Option to Hide Images
Version 1.5.2 - 26 / 10 / 2019 - Buffs
Fixed Requirement check on Equip Weapons
More support for condensed attack display
Limited players Minimnap to one level
Added code to actually Expire buffs
Adjusted mana usage formula. if you put a value of 2 for level 1, then it will calculate the usage for subsequent lvls as follows:
3.8 - 5.5 - 7.1 - 8.7 - 10.2, so a none-linear sequence. For level 10 we get 15.6, for level 100 the value is 98.1, and for level 300 it is 240 mana.
Messed with the movement input in the new layout
Played with the Status Frame again (+Buffs, +Encumbrance)
Added support for flagging creatures as Guard. Type "KilledGuard" into the Script field of the creature
Extended the Training Costs to big numbers
Fixes for the Spell Editor
Fix for the auto-levels of Buff Spells
Added Buff type 30 = Defense (type 10 is percent)
Options saved permanently now
Version 1.5.1 - 22 / 10 / 2019 - GUI
Modified Online Users List
Empty chat messages
When attacking with Mana Weapons, it consumes Mana now, no longer Fatigue
Buffs to BaseStats did not increase Health, Stmaina, Mana so far - I Tried to make that work now
Fixed a bug where Mana Weapons were still using Dexterity for number of attacks
Recoded parts of the Equip/Unequip code for Enchantments
Added Vitals Refresher signals to more Action Results (fountain etc)
Quest Progress should work again
Item Storage had a bug with Weapons
Weapon unequip should work now
Caught the Character Creation Error but cant fix it yet
Some Items are sorted alphabetically now (designers lists mostly)
Chat refreshes by Default now (every 30 secs)
Version 1.5. Beta - 21 / 10 / 2019 - Bug Fixes
Fixed Weapon Editor
Fixed the Forge
Added code for the Kill List (south of fountain)
Fixed Message for Dropping items
Fixed things for Item Bank and added Gems and Miscs there
Fixed some things for Trader Jacks
Version 1.4. - 18 / 10 / 2019 - Spells, Traders
Support for Signals to refresh frames
Display only highest Spell Levels in Menu Options (except for Teleport)
Played more with the Menu
And we played with Music. Now there is a Control in the top bar
Well, we did something about Spells, as far as I remember. Calculated Levels for all types except Healing and such
Layout changed so that you can see the Vitals in a new frame on Top, and Links next to that
Added more sophisticated Syntax to Spells so we can define Life Tap and Rejuvenate
Added some Examine Buttons next to item select lists (Menu, Shops, Traders)
Removed the DB Tool
Created Trader Jack, Trader Bob and Courier Message Service (Types for room: TraderJack, TraderBob, Courier)
Fixed a bug which made Race Armor Mod not work
Removed the german format-encoding when Saving Armor
Improved the Simulator
Made it so that we can see and Equip Legs again (Menu Armor)
Adjusted the Shop Buy Formula to make more sense
Version 1.3 - 09 / 10 / 2019 - Races
Added an attribute to creatures in group entries: Active Quest so you can make Creatures appear only if player has the quest
Added a Battle Simulator
Added a Spoiler for Races (char creation view)
Version 1.2 - 04 / 10 / 2019 - Designers
Added Static Defense (shield) to Armor pieces and coded both static and percentual (absorption) to carry over to character (see Menu->Armor)
Included an Updates Page in the Designer Panel (this)
Made the Designer Panel look even more kinky, and display the number of data sets per category
Implemented Race Modifiers for Battle and Surroundings.
Rooms with Damage (AlterPlayerHealth) can now have Heat or Cold as type parameter and the damage will be modified by players Race
Race Abilities like CanSeeInDark should now appear in the Buffs list.
Applied AreaRestrictionMod to the Stats-Type RequirementToPass for Rooms
Fixed: Buffs were not cleared on Death
Weapons actually got a MissRate Attribute (default 20%)
Fixed: Item Drops for the item types Jewelry, Misc, Gem, Scroll
Version 1.1 - 02 / 10 / 2019
First Update to shilla.club. It works better now after the Fix of the Food Table!
Moved Shilla Town Rooms over to Fountain
Updates 2010:
Shilla - Fall of the Warlock
Updates
Beta Announcement
June 19, 2010
Shilla will be opening for public beta on July 9th, in the evening, if all goes well. I'd like to open it sooner, but I'll be gone the week before that. So I'm scrambling to implement the last few things I want to get in, and the testers are doing a great job making sure the game will be ready for release.
In other news, some updates: WallScores are now updated automatically whenever your stats change. This removes some confusion about when it updated and why.
I've added a new game mode - Hardcore! When you create a new character, you can choose to make it Hardcore, which means that if you die, it's permanent! Hardcore characters are for the experienced veterans, and have their own dedicated Wall for high scores. Will you risk it all and take a shot at being #1 amongst the elites, or play it safe? Your choice!
New quest added.
New creature added.
New food added.
Game now records and displays how many heroes each creature has killed, so you can see who to watch out for!
Cleaned up grammar and added more detail to the starting quest to help new players.
Glub
June 17, 2010
Creature Kill Tracking was added, along with a new lake area. More food options were added for purchase from the store, and I've started work on some new quests.
A Brave New World
June 16, 2010
Break out your graph paper and pen!
As part of the content push for this week, the world map has been completed redesigned to be more user-friendly, more open and interesting, and bigger! The world map is now 560 rooms, and now features:
A revamped sewer area
A new town layout, with some new surprise locations
Redesigned outskirts area
A revamped castle
Revamped cemetery, vast valley, druid valley
New mountain area
New ogre caves area
More content to come, all this week!
That tingling at your fingertips
June 13, 2010
Is Magic! I've got the spell system working. You can now buy scrolls and train them. Hard part is done. Easy part is next - making the spells do stuff! It's basically just tying my existing cheats to buttons anyway.
Added Spell Training center.
Continue fixing bugs reported by testers.
The starting areas are going to be shuffled around a bit this next week, to make the linear progression clearer.
There's going to be a big content push this week. I don't foresee having to work a lot of overtime, so I'd like to get the rest of the areas in that we'll be keeping from the old shilla.
Apparently there's also a facebook group about shilla I didn't even know existed. You can find that group here: Shilla on Facebook.
Castle
June 8, 2010
Added the Castle area. Quest data is still pending.
Fixed shop bug displaying the wrong message.
Added Log Out button to Menus.
Added another tester to our growing ranks!
Rebalancing
June 6, 2010
Lots of updates today:
Town Mayor's first quest is finished.
I changed the original Shilla armor algorithm to make armor worthwhile now.
Removed Kobold race and added Imp race.
Added spell shop in prep for spell work (not currently open).
Added guard at Beach Entrance that will give new players food to use when starting off.
Defense granted from armor is now displayed in the Status pane.
Pricing algorithm for shops was reworked, and item prices were rebalanced.
Added GameAction system that allows the player to perform engine non-specific game actions (like asking for food from guards, etc).
Fixed bugs:
Weapon damage calculation was slightly off.
Fatigue was not being properly subtracted if you killed a creature in one blow in one attack.
BUFF system up and running!
June 4, 2010
I've finally gotten around to finishing the buff system. This is the system that gives races all their abilities, and grants you stat bonuses when you equip jewelry and weapons and such. It's also required for the spell system.
A few other updates:
I've updated all shops so you can specify the number of items you want to buy or sell.
Added Kreen Kabobs
Added a Status page to the menu where you can view all your current temporary and permanent buffs.
Score page now also displays stat bonuses.
Currently, stat bonuses do not get applied to your wallscore. I'm not sure if I like it that way or not...
First Update! Welcome back, Shillians!
June 2, 2010
I've completed enough of the game to start admitting testers. The site needs some serious aesthetic work, but I'm focusing on getting everything functional before I start polishing anything.
As far as updates go...
I've restricted the ability to create new accounts to those that have the Alpha password.
Added support for Verbose or Brief attack displays.
Added a new error logging/handling system to detect and clean up errors and email administrators about any bad errors that could not be auto-corrected.
The above system also detects basic cheating attempts and reports them!
Added foundation support for a new game mode: Hardcore.
Cleaned up item drop code, and made it clearer to players which items were already in the room, and which items have just dropped from a kill.
Can anyone make up a good-looking banner for this version of Shilla? I need to replace the old Graphics that say "Shilla 2." I'd like to keep the symbol in the banner though... if you can help out, shoot me an email at admin@thedarktraveler.com!