Updates 2019:

Version 2.1.2 - 09 / 02 / 2020 - Bugfixing
  • quest data for proficiency conflicted with the old static quest data containing ':'
  • Updated the proficiency categories for the P-room
  • Quest type Check-Stat allow any proficiency
  • Scrolls as rewards were not given...
  • Proficiency Rank Cone of Ice for Quest type Check-Stat added.
  • Mana Usage has to be rounded up now.
Version 2.1.1 - 30 / 01 / 2020 - Bugfixing
  • Added Spell Remover and Ring Uncurse functionality
  • Exp put into a spell is counted from now on - on first time training it is estimated
  • Enabled Proficiencies
  • Invisibility Ring gets cursed on equipping (Weight curse and grope reduction)
  • Scrolls get lost on death (but are not required to cast normal spells)
  • Really had trouble getting the Inventory functions into shape, added alternative funcs for use with Proficiencies.
  • In the meanwhile, the other specialized Mage guilds were founded and spells got added.
Version 2.1.0 - 20 / 01 / 2020 - Spell Casters Revolution!
  • Gender does not affect Traning cost any more
  • Majorly changed exp and gold cost of spells, added many fire spells, 1 general attack spell (magic arrow) and a defense spell also for none casters
Version 2.0.0 - 20 / 01 / 2020 - Spell Casters Revolution!
  • To Edit: Remove old Staff guild and old staffs!
  • Players below WS 200 cant attack Town Guards
  • Added support for the 4 Elementary Caster Spec Guilds:

    StaffControllers, //(water)
    TomeHolders, // fire
    WandWielders, // earth
    OrbMasters // air

    Check the Pinned message on DIscord for Details. ManaWeaponeers stay in the Mages domain for now but are not considered real 'casters'. They still use Int, Wis, Cha as attack stats, so with the changes to Mages (using Int + Wis/Cha/Con/Str) some Mages can try to be hybrids occasionally.
  • Added support for corresponding 4 Weapon Types: Sphere, Tome, Wand, Orb
  • Added guild bonuses for these 4 classes
  • Using the former Spell field Scroll Name for Guild now (scroll name will now always be Scroll of [spell name]).
    This is now checked when buying scrolls.
  • When Leaving Guild, you lose all Guild Quests and Spells.
  • Learned Proficiencies do get applied (check the proficiency room for details on HOW)
Version 1.7.0 - 10 / 01 / 2020 -
  • Flying Buff. Bug fixed where the Race Buff got removed when eating pegasus wing.
  • Multiple Quest prereq. quests
  • Fixed Graveyard not to display results from Consider - haha, beta time!
  • Added the staff chat channel command /s, former /b becomes /c. /b is now Anonymous Broadcast
  • Code for Traders to see what a player sent to others (that hasnt been taken yet)
  • Code for Ice Palace Mimic
  • Excluded Self from Traders Recipient Lists
  • Initial Item bank capacity = 5, extendable to max 20, 1 trunk gives 5 slots
  • Moved Enchantments and Proficiencies from Menu to rooms
Version 1.6.9 - 04 / 01 / 2020 - Shilla Mobile
  • Timer for Room Types added
  • Events Overview added
  • Cookie Monster Event
  • Mobile View (responsive design and crap)
  • Fixed CONSIDER again
  • KillHistory didnt count correctly. Data reset.
Version 1.6.8 - 27 / 12 / 2019 - The Guardians
  • The only items you keep when dieing will be the 4 elemental keys, you will need them later
  • Coding for Guardian Alignments
  • Fixes for MiniMap
  • Various minor fixes
Version 1.6.7 - 20 / 12 / 2019 - Various Changes
  • Using Charisma without Buffs for determining item prices, otherwise stupid expoits possible
  • Inserted 5 rental items
  • Fixed some things for Limbo
  • Traders WS Restrictions
Version 1.6.6 - 20 / 12 / 2019 - Various Changes

  • Event: The Bored Guard
  • Wandering Provisioner (Glacier)
  • Im getting really annoyed having to edit 20 texts for a new shop.
    1. We will merge singular and plural forms, for example: MsgItemsSoldToPlayer: Items Purchased. Thanks..., just put Item(s) Purchased. Thanks... in the singular MsgItemSoldToPlayer field instead.
    2.Besides that: We may leave all fields empty when you edit a shop - in that case it will apply the default text that we can edit in Game Phrases and Colors!
  • Fixed Bug in Boss fights: current Creature HP was taken from playerData instead of room!
  • Fun in Whirlpool-preps
  • Had to reorganize the buffs to make a user-friendly display like "+50%" possible.
  • Include Spell simulation in Consider again
  • Xmas Event preparations
Version 1.6.5 - 15 / 12 / 2019 - Group Fights

  • Fixed Bug: item selling
  • With Additional Styles On, Menu will display Icons for actions like equip, unequip, discard
  • Had to adjust parts of old layout in order to remove ALl-Out option on bosses
  • Creature Health data type int->bigint
Version 1.6.4 - 13 / 12 / 2019 - Boss Creatures

  • Added more code for group kills
  • Changed the display for Mana- and FatigueUseBonus from -0.05% to 5%
  • Bug Fixing for desert
  • Fixed a little bug with weight mod when picking up items
  • Fixed Bugs in Shop Designer (edit image)
  • Multi player battles
  • Desert effects
  • Designers: new texts
Version 1.6.3 - 09 / 12 / 2019 - Private Messages

  • Chattier Chat
  • Add Item Bank Slots
  • MiscItems Forgeable
  • Private Messaging
  • Change: Equip Weapon requiring Stats including Enchantments
  • Battle Parameters Display for Attack (Menu->Weapons and Cast (Set Default Attack Spell)
Version 1.6.2 - 06 / 12 / 2019 - Game Stuff

  • Added code for the Rental Shop
  • Transformed Chat to AJAX
  • Fixed bug in battle random evade
  • Added all Desert Treasures
  • Quest Reward Choice
  • Admin Settting for Drop Timers
Version 1.6.1 - 30 / 11 / 2019 - Not much!

  • Bugfixing
  • Hiding Mini map in maze...
  • Add Scrolls to Lootbags (Fire Storm for Deathangel). These Spells consume a scroll when used. Trained like normal spells, slightly more powerful. mroe mana usage.
  • Speeded up Zones Overview
  • Re-coded Guard attacks in villages
  • Menu layout
Version 1.6.0 - 24 / 11 / 2019 - Storage Update, Random Quests

  • I made the mapper more intelligent! WHen it draws a spot, it will use Zone- and Room-Type colors if it already knows them. If not, it will use a default value and also Create a new Designer setting for that Zone / Room-Type (only if room type is a simple one). This means: While you create a new zone and look at it, you will find a new variable in the Phrases and Color section of the Designer tool for it that you can adjust.
  • Changed the way the mapper traverses an area: So far it used a stack. That means it explores a room, draws it and puts all connections going out from it onto the stack. It would then take the top element of the stack to draw next. This method has been drawing long paths (northly) first, before exploring the area around the starting point. Im now using a Queue instead. This means it will first discover the area next to the starting room before going into depth - Great plains still not looking perfect ;)
  • Extended the Amount field for Quest Rewards
  • Moved the Editor for certain game settings to designer section: Game Phrases and Colors. The list of variables will dynamically extend, so have a look at it once in a while.
  • Added an admin chat command /a so they can make announcements that will also be seen in the news on login page
  • Creatures attack spontaniously (excluding shilla town) after a timeout (admin setting)
  • Creatures Attack (room type + zone property)
  • Included Quest Points in WS
  • Random Quests...
  • Storage Update with a maximum number of slots, Choose amount to Withdraw
Version 1.5.9 - 19 / 11 / 2019 - Mining, Volcano Shapes, Guild Updates, Interface

  • Room Type Blinker implemented
  • Started adding Icons for Equipment
  • Quest Target Critical Hits available
  • Sorted more item lists
  • Introducing Proficiencies (action counts in quests)
  • Interface: Started implemented AJAX for the Traqining Hall and the Vitals
  • Guild BOnuses defined up to rank 10 for main guilds, bug fixes for specialized guilds
  • Split up Buffs Display: Top frame only shopws spells, Misc displays item buffs
  • Fixed a bug with food shop price
  • Made Zone View faster
Version 1.5.8 - 13 / 11 / 2019 - Mining, Volcano Shapes

  • Room Type APS for traps in pyramids
  • Room Copy function
  • Mana Users Shop
  • Special mining rooms
  • Drop Item did not work. Fixed?
  • Mining implemented (Type = Mine)
  • Volcano Shapes implemented ( Type = Shape, Data = Area:Level:ShapeNum:RoomNum )
Version 1.5.7 - 11 / 11 / 2019 - More Guilds, Various

  • Added an Admin view where you can edit many Battle Texts and all Colors
  • Technical movearounds for AdditionalStyles
  • Fixed bug where you couldnt enter shops
  • Recoded item-equipping, pm me if anybugs
  • Started implementing specialized Guilds (Rangers). use Type = Guild2
  • Implemented Trinket Exchange
  • Map: predefined colors for room types
  • Improvements to Zones List and Overview
  • Option to define buttons color
  • Changed Mana usage formula
Version 1.5.6 - 07 / 11 / 2019 - Item Pricing II

  • Enlarged Presentation text field for Quests
  • Added RequirementToPass Guild and Guild2
  • Item Min Value (buying) = square root of value, items max sales value = min value / 2
    Exception: Food: HowMuchToBuy = Value / 2 (no charisma), HowMuchToSell = Value / 4.
  • Improved the Map: Layout Option also affetcs designer maps now,
    Tester Option makes drawing order visible (otherwise RoomID for designers)
  • Big Data: Extended fields to Big Integer (-9223372036854775808 through 9223372036854775807):
    Value fields of all bought items, Spell Level: expToTrain, Characters: Gold, Bank
Version 1.5.5 - 06 / 11 / 2019 - Item Pricing

  • Item Prices:We handle food prices differently than all other types. We dont divide by charisma you pay 50% of value and you sell for 25% of it. then it works like before For other items Value is divided by Charisma, and there is some low min value and for selling also a maxValue which is half of minValue square root of value is taken for those so should also be the same as before
  • Trader Bob wont trade Misc Items
  • Item Pricing: Changed 2 things: 1. MinValue does not count at all anymore. Instead a Min Value / 10k for buying is used (as cap for Value / Charisma).
    2. For Selling a max Value of 20k is used, compared to Value / CHarisma again
  • Avatar images for some Races, and visibility of other chars on the map (do we like that?)
  • Changed a lot in the Traders code, howMany was wrong - pls test
  • Added a login option without music
  • Fixed: Creature Groups diplayed wrong rooms
Version 1.5.4 - 03 / 11 / 2019 - More Music

  • Fixed a bug In Creature Edit where it displayed wrong items in loot bags
  • Made the Food and Spell selectors remember last actions
  • Added a button to storage Deposit Half
  • Fixed Accuracy
  • Music for Zones!
  • Fixed bugs in the Editors for Creature Groups and Loot Bags
  • Optional different rendering method for the Map
Version 1.5.3 - 31 / 10 / 2019 - Guilds, Elves and Weapons

  • Implemeted Critical Hits for Attacking
  • Placed some Guild output in Menu->Misc
  • Added support for Weapon total damage , accuracy and crit bonuses (see Misc)
  • Guilds: The beach quest is prerequesite to join, not the King quest). One day wait time to leave and also to join another (similar as temples)
  • Guilds: First quest has to use the Guild field. Following quests build up on each other. Use GuildRank with value 1 as reward to increase the Rank by 1. You dont have to add the benefits of the Rank as Reward, this gets hard-coded with the rank.
  • Weapons got a new field for Type. Please add it to our existing weaposn allthough its optional atm.
  • Weapons got a new (optional) field Critical Hit Rate
  • Quests got 2 new fields: Guild and Prerequesite Stats to mess with
  • Added support to identify creature as Elf when KilledElf is in the creatures Script field
  • Added support for the RequirementToPass for Elven Village widh Data: SpecialCharisma:Value (checks that character has Value - 2 times ElvesKilled Charisma)
  • Started with the Guilds today. So many implications!
  • Worked on the Alignment Temple again. You should try!
  • Pegasus Wing picked up should trigger CanFly enchantment as long as in inventory
Version 1.5.2 - 28 / 10 / 2019 - Graphics

  • Icon Set Option
  • Icon Set Option
  • Preparation for Mana Barrier and Energy Shield
  • Graphics (optional styles)
  • Changed Mana usage formula for attack spells
  • Option to Hide Images
Version 1.5.2 - 26 / 10 / 2019 - Buffs

  • Fixed Requirement check on Equip Weapons
  • More support for condensed attack display
  • Limited players Minimnap to one level
  • Added code to actually Expire buffs
  • Adjusted mana usage formula. if you put a value of 2 for level 1, then it will calculate the usage for subsequent lvls as follows:
    3.8 - 5.5 - 7.1 - 8.7 - 10.2, so a none-linear sequence. For level 10 we get 15.6, for level 100 the value is 98.1, and for level 300 it is 240 mana.
  • Messed with the movement input in the new layout
  • Played with the Status Frame again (+Buffs, +Encumbrance)
  • Added support for flagging creatures as Guard. Type "KilledGuard" into the Script field of the creature
  • Extended the Training Costs to big numbers
  • Fixes for the Spell Editor
  • Fix for the auto-levels of Buff Spells
  • Added Buff type 30 = Defense (type 10 is percent)
  • Options saved permanently now
Version 1.5.1 - 22 / 10 / 2019 - GUI

  • Modified Online Users List
  • Empty chat messages
  • When attacking with Mana Weapons, it consumes Mana now, no longer Fatigue
  • Buffs to BaseStats did not increase Health, Stmaina, Mana so far - I Tried to make that work now
  • Fixed a bug where Mana Weapons were still using Dexterity for number of attacks
  • Recoded parts of the Equip/Unequip code for Enchantments
  • Added Vitals Refresher signals to more Action Results (fountain etc)
  • Quest Progress should work again
  • Item Storage had a bug with Weapons
  • Weapon unequip should work now
  • Caught the Character Creation Error but cant fix it yet
  • Some Items are sorted alphabetically now (designers lists mostly)
  • Chat refreshes by Default now (every 30 secs)
Version 1.5. Beta - 21 / 10 / 2019 - Bug Fixes

  • Fixed Weapon Editor
  • Fixed the Forge
  • Added code for the Kill List (south of fountain)
  • Fixed Message for Dropping items
  • Fixed things for Item Bank and added Gems and Miscs there
  • Fixed some things for Trader Jacks
Version 1.4. - 18 / 10 / 2019 - Spells, Traders

  • Support for Signals to refresh frames
  • Display only highest Spell Levels in Menu Options (except for Teleport)
  • Played more with the Menu
  • And we played with Music. Now there is a Control in the top bar
  • Well, we did something about Spells, as far as I remember. Calculated Levels for all types except Healing and such
  • Layout changed so that you can see the Vitals in a new frame on Top, and Links next to that
  • Added more sophisticated Syntax to Spells so we can define Life Tap and Rejuvenate
  • Added some Examine Buttons next to item select lists (Menu, Shops, Traders)
  • Removed the DB Tool
  • Created Trader Jack, Trader Bob and Courier Message Service (Types for room: TraderJack, TraderBob, Courier)
  • Fixed a bug which made Race Armor Mod not work
  • Removed the german format-encoding when Saving Armor
  • Improved the Simulator
  • Made it so that we can see and Equip Legs again (Menu Armor)
  • Adjusted the Shop Buy Formula to make more sense
Version 1.3 - 09 / 10 / 2019 - Races

  • Added an attribute to creatures in group entries: Active Quest so you can make Creatures appear only if player has the quest
  • Added a Battle Simulator
  • Added a Spoiler for Races (char creation view)
Version 1.2 - 04 / 10 / 2019 - Designers

  • Added Static Defense (shield) to Armor pieces and coded both static and percentual (absorption) to carry over to character (see Menu->Armor)
  • Included an Updates Page in the Designer Panel (this)
  • Made the Designer Panel look even more kinky, and display the number of data sets per category
  • Implemented Race Modifiers for Battle and Surroundings.
    Rooms with Damage (AlterPlayerHealth) can now have Heat or Cold as type parameter and the damage will be modified by players Race

  • Race Abilities like CanSeeInDark should now appear in the Buffs list.
    Applied AreaRestrictionMod to the Stats-Type RequirementToPass for Rooms
  • Fixed: Buffs were not cleared on Death
  • Weapons actually got a MissRate Attribute (default 20%)
  • Fixed: Item Drops for the item types Jewelry, Misc, Gem, Scroll
Version 1.1 - 02 / 10 / 2019
First Update to shilla.club. It works better now after the Fix of the Food Table!
  • Moved Shilla Town Rooms over to Fountain

Updates 2010:

Shilla

Updates

Beta Announcement
June 19, 2010
Shilla will be opening for public beta on July 9th, in the evening, if all goes well. I'd like to open it sooner, but I'll be gone the week before that. So I'm scrambling to implement the last few things I want to get in, and the testers are doing a great job making sure the game will be ready for release.

  • In other news, some updates: WallScores are now updated automatically whenever your stats change. This removes some confusion about when it updated and why.
  • I've added a new game mode - Hardcore! When you create a new character, you can choose to make it Hardcore, which means that if you die, it's permanent! Hardcore characters are for the experienced veterans, and have their own dedicated Wall for high scores. Will you risk it all and take a shot at being #1 amongst the elites, or play it safe? Your choice!
  • New quest added.
  • New creature added.
  • New food added.
  • Game now records and displays how many heroes each creature has killed, so you can see who to watch out for!
  • Cleaned up grammar and added more detail to the starting quest to help new players.

Glub
June 17, 2010
Creature Kill Tracking was added, along with a new lake area. More food options were added for purchase from the store, and I've started work on some new quests.
A Brave New World
June 16, 2010
Break out your graph paper and pen!

As part of the content push for this week, the world map has been completed redesigned to be more user-friendly, more open and interesting, and bigger! The world map is now 560 rooms, and now features:
  • A revamped sewer area
  • A new town layout, with some new surprise locations
  • Redesigned outskirts area
  • A revamped castle
  • Revamped cemetery, vast valley, druid valley
  • New mountain area
  • New ogre caves area
More content to come, all this week!
That tingling at your fingertips
June 13, 2010
Is Magic! I've got the spell system working. You can now buy scrolls and train them. Hard part is done. Easy part is next - making the spells do stuff! It's basically just tying my existing cheats to buttons anyway.
  • Added Spell Training center.
  • Continue fixing bugs reported by testers.
  • The starting areas are going to be shuffled around a bit this next week, to make the linear progression clearer.
There's going to be a big content push this week. I don't foresee having to work a lot of overtime, so I'd like to get the rest of the areas in that we'll be keeping from the old shilla.
Apparently there's also a facebook group about shilla I didn't even know existed. You can find that group here:
Shilla on Facebook.
Castle
June 8, 2010
  • Added the Castle area. Quest data is still pending.
  • Fixed shop bug displaying the wrong message.
  • Added Log Out button to Menus.
  • Added another tester to our growing ranks!
Rebalancing
June 6, 2010
Lots of updates today:

  • Town Mayor's first quest is finished.
  • I changed the original Shilla armor algorithm to make armor worthwhile now.
  • Removed Kobold race and added Imp race.
  • Added spell shop in prep for spell work (not currently open).
  • Added guard at Beach Entrance that will give new players food to use when starting off.
  • Defense granted from armor is now displayed in the Status pane.
  • Pricing algorithm for shops was reworked, and item prices were rebalanced.
  • Added GameAction system that allows the player to perform engine non-specific game actions (like asking for food from guards, etc).
  • Fixed bugs:
    • Weapon damage calculation was slightly off.
    • Fatigue was not being properly subtracted if you killed a creature in one blow in one attack.
BUFF system up and running!
June 4, 2010
I've finally gotten around to finishing the buff system. This is the system that gives races all their abilities, and grants you stat bonuses when you equip jewelry and weapons and such. It's also required for the spell system.
A few other updates:

  • I've updated all shops so you can specify the number of items you want to buy or sell.
  • Added Kreen Kabobs
  • Added a Status page to the menu where you can view all your current temporary and permanent buffs.
  • Score page now also displays stat bonuses.
  • Currently, stat bonuses do not get applied to your wallscore. I'm not sure if I like it that way or not...
First Update! Welcome back, Shillians!
June 2, 2010
I've completed enough of the game to start admitting testers. The site needs some serious aesthetic work, but I'm focusing on getting everything functional before I start polishing anything.
As far as updates go...

  • I've restricted the ability to create new accounts to those that have the Alpha password.
  • Added support for Verbose or Brief attack displays.
  • Added a new error logging/handling system to detect and clean up errors and email administrators about any bad errors that could not be auto-corrected.
  • The above system also detects basic cheating attempts and reports them!
  • Added foundation support for a new game mode: Hardcore.
  • Cleaned up item drop code, and made it clearer to players which items were already in the room, and which items have just dropped from a kill.


Can anyone make up a good-looking banner for this version of Shilla? I need to replace the old Graphics that say "Shilla 2." I'd like to keep the symbol in the banner though... if you can help out, shoot me an email at admin@thedarktraveler.com!